A Dreambreaker is a singles tiebreaker in Major League Pickleball (MLP) that occurs when two teams are tied 2-2 after four games.
Rules
In this format, one player from each team competes against each other, switching every four points until a player reaches 21 points, winning by at least two.
The home team submits their singles lineup first, followed by the away team. Players rotate, with each playing four rallies in a predetermined order. Serving alternates based on the team’s score, and each team is allowed one free challenge and one time-out during the Dreambreaker.
The home team presents their singles lineup first, and then the away team counters with its own lineup. Points are earned after every rally, regardless of which team wins it.
Teams also switch ends of the court when one team reaches 11 points. The scoring follows rally scoring, consistent with the rest of the game, making the Dreambreaker an exciting way to determine the winner in tightly contested matches.
History of the Dreambreaker
The Dreambreaker format was introduced in Major League Pickleball (MLP) as a way to resolve matches that ended in a tie, specifically when teams are locked at 2-2 after four games. It was designed to provide a dynamic and exciting conclusion to closely contested matches, distinguishing MLP from other pickleball leagues.
The concept emerged as MLP sought to enhance the competitive experience and engage spectators more effectively. By implementing rally scoring—where points are earned after every rally—matches could be resolved more quickly and with greater intensity. This approach not only accelerated gameplay but also made it easier for fans to follow the action.
Since its inception, the Dreambreaker has become a signature element of MLP, reflecting the league’s commitment to innovation and excitement in the sport of pickleball.